News

June 29th, 2009

Knightfall wins Flash Game Friday!

The fine people at Mochi have awarded Knightfall the Flash Game Friday position for this week. Can't complain!

View the article here: http://mochiland.com/articles/flash-game-friday-knightfall

The Megadev Team

May 27th, 2009

The Block Squad is here!

Well, I guess this one seems to have come out of nowhere, but we've been working away on it in secret for the good folks at Frosmo for a while now, and have been itching for it to see the light of day!

Play it here: http://www.megadev.co.uk/BlockSquad.htm

Annnnd the blurb:

"Help the Block Squad retrieve the city's valuables from an infestation of pesky blocks, throughout the twists and turns of this unique puzzler!

Use your wits, wiles and wherewithal to remove groups of three similar blocks and rotate the board itself to guide your Squaddie towards the priceless collectables, and ultimately unlock the exit! You can even remove groups of two and singular blocks, but at a cost to your limited supply of moves...don't maroon yourself in the smiley block maelstrom!

So, have you got what is takes to be a member of the least elite fighting force ever? The Block Squad are waiting for your call..."

Hope you all enjoy it - if you want to host it, grab a ZIP full of everything you need here: Block Squad ZIP. Cheers!

The Megadev Team

May 4th, 2009

Reinventing The Leaderboard

Here's a recent blog entry from Megadev's one-man iPhone dev wing, Matt Tighe, detailing progress on versions of Time 4 Cat, and an improved Bomboozle...

I've been working a lot recently on the iPhone/iTouch version of Megadev's Knightfall . It's coming along well so expect some teaser videos to be released soon.

As mentioned previously we've had Time4Cat developed to a reasonable level for a while but I've been waiting to establish an overall strategy before we finish it off as I'd like to make sure our games cross-promote themselves properly.

Getting a game written and released for iPhone can be done in a pretty short time (Bomboozle is proof of that!) but realistically most games now require some server side "App Services" such as Highscore Leaderboards, Adverts, and Downloadable Content to deliver what consumers expect. 

For advertising, we had some mild success with AdMob but I think the adverts look amaturish and there's not enough creative control (a tiny poorly resized icon and a snippet of text).

With leaderboards there's a lot of noise about OpenFeint recently but I don't feel like it offers the kind of integration that we want and at the moment I'm not sure what the terms will be once it's not free anymore.


So with a case of not invented here syndrome I've decide we can do better so I'm going to roll our own Mega App Services platform for casual games.  This will culminate in a re-release of Bomboozle 1.2 including leaderboards, cross promotion of apps with a high degree of customisation (and a great user experience) and other tbd online functionality.
The same platform will then be used to release Time4Cat which we will be a free title in the lead up to the Knightfall release.  All of the new releases will use the latest version of our Objective-C/OpenGL development library which includes some pretty special stuff for handling gestures and XML->Object mapping (Obj-c has some great features in this area).  I'm in the process of sorting out my own website where I'll start posting technical articles on the development of all the apps for anyone interested.

Quite a lot of work ahead but hopefully the 1.2 release of Bomboozle wont be too far off, stay tuned for more updates...

March 6th, 2009

Knightfall is LIVE!

Finally, Knightfall sees the light of day, courtesy of those fine, fine folks at Armor Games. Go play it, pass it around, tell everyone you can! We're really excited about this one. Hope you are too.

Play it here: http://armorgames.com/play/3273/knightfall

"Through 5 scenarios, the Knight seeks his stolen love, imprisoned by the Devil himself!

Showcasing a new spin (literally) on the puzzle RPG genre, you must guide your Knight to each level's exit by drilling away the blocks he stands on, and letting gravity take effect! By rotating the entire game board, you can guide him anywhere you wish..."

The Megadev Team

February 26th, 2009

Knightfall!

Ok everyone, it's time to unveil game no.5! 'Knightfall' is our new title, the result of much toil, and will be out soon...

"Through 5 scenarios, the Knight seeks his stolen love, imprisoned by the Devil himself!

Showcasing a new spin (literally) on the puzzle RPG genre, you must guide your Knight to each level's exit by drilling away the blocks he stands on, and letting gravity take effect! By rotating the entire game board, you can guide him anywhere you wish..."

"Purchase and use spells, armour and potions, fight vicious monsters, but watch your step! 3 skill levels cater for absolute beginners, right up to the most hardened strategy fan, 2 different game modes provide essential replayability and a host of achievements await the completist!"

Hopefully, we should be releasing it within the next couple of weeks, as we're currently seeking sponsorship, but we'll be sure to let you know when it officially goes live.

Exciting times...

The Megadev Team

February 4th, 2009

We are now on Twitter!

Yep, we've jumped on the bandwagon as well, and you can follow our updates here:

We also still have our Facebook group...

January 8th, 2009

Time4Cat reviewed at JayIsGames.com

JayIsGames logo
Here's a nice review of Time4Cat at JayIsGames.com, a great site for opinions on casual games in general. We've long been fans of the site, so to be featured there has left us very chuffed indeed.

January 6th, 2009

Time4Cat wins the Daily Feature on NewGrounds!

NG logo
NG trophy This is our second daily feature, which is really encouraging for us! Not bad for a game based on a dodgy prototype with embarassing programmer art, speaking of which...

January 5th, 2009

Check out our new game - "Time4Cat"

Time4Cat logo

Time4Cat logo

Here's our latest game, Time4Cat - at first glance it might appear to be yet another mouse controlled avoidance game, but the twist here is that every time you move, the enemies move along with you. This is our entry in to the "Walk Of Fame" contest being held by MochiAds and ArcadeTown - wish us luck!

January 5th, 2009

Guitar Geek mentioned in Total Guitar magazine

Guitar Geek got a mention in the esteemed magazine Total Guitar! The mighty talented Mr Ed Stevens, who provided the music for the game, got a letter printed in the latest issue. We're not complaining...

Total Guitar scan

January 2nd, 2009

Nominate Megadev for a Mochi award!

The Mochis is an award show recognizing the best Flash games in the industry. Nominations are now open for any Flash game created in 2008. Prizes will be awarded in eleven categories, and the winners will be evaluated by a panel of expert judges.

Flash Gaming Summit - Nominate Me!

November 27th, 2008

Bomboozle now available for iPhone

Bomboozle iPhone ad
We've now finished porting Bomboozle to the iPhone and it's just been approved to appear on the App Store. Thanks in particular to Matt Tighe who did all of the coding work!

Bomboozle iPhone screens

November 21st, 2008

Guitar Geek is the Daily Feature on NewGrounds!

NG logo
NG trophy Thanks to everyone who voted for us!

November 14th, 2008

Guitar Geek goes live on Kongregate!

Kongregate logo

I'm pleased (and relieved) to announce that Guitar Geek is now complete and has just gone live over at Kongregate who very kindly agreed to sponsor the game. Please go take a look and feel free to leave us some feedback!

October 22nd, 2008

Megadev are all Facebooked up

Facebook logo

Well it was only a matter of time, but yes, we've finally created a Facebook group; the perfect place to come and whinge at us about purple blobs and that dude with the bendy arms. Come and join in the fun!

October 14th, 2008

Guitar Geek trailer now up on YouTube

September 30th, 2008

"Guitar Geek" nearing completion!

Guitar Geek

Our second title, Guitar Geek, is now almost ready to be let loose on the Flash gaming community - as you can probably tell, it's a rhythm game in the style of Guitar Freaks, but we've applied our own style to it and thrown in some heavy thrash tracks! We're currently trying to secure a sponsorship deal for the game, so if you're interested then please get in touch; the game will be ready to go live in three weeks or so. :-)

September 1st, 2008

Win cash prizes by playing Bomboozle at Frosmo.com!

Frosmo logo

Frosmo is a gaming website where players can compete in tournaments for cash prizes against other players from all around the world. It's free to practice though, so head on over and get involved!

August 19th, 2008

~ Update ~

Just thought I'd give anyone who's interested a quick update on what we're up to at the moment. Right now we have four titles in various stages of development, all of which we're aiming to have finished by the end of the year. If you're potentially interested in sponsoring or distributing any of our future titles then please get in contact and we'll send you some screenshots and demos.

Bomboozle is nearing the end of its cycle now, but has performed pretty well with over 5 million plays and great feedback from players all round the globe. We're hoping to build on this success though, so expect big things from us in the near future! Thanks for visiting, and feel free to drop me a mail any time. :-)

Cheers,

Mike.
mike.tucker@megadev.co.uk

July 2nd, 2008

Bomboozle now at 3 million plays, cheers everyone :-)

June 19th, 2008

Meet and compete with other Bomboozle players at Doof.com!

Doof logo

Bursting with games and cool ways to meet and beat others, doof is a cutting edge social web application wrapped up in a visually stunning package. Meet and Beat at doof.com, the home of Social Gaming.

June 11th, 2008

Bomboozle arrives at Shockwave.com

Shockwave logo

Shockwave.com is widely recognized as the Web's leading destination for interactive entertainment. More than 16 million unique users visit Shockwave.com every month to enjoy hundreds of world-class online games and entertainment software. A big thanks to Dana for getting Bomboozle up and running at Shockwave!

June 10th, 2008

Bomboozle reaches 2 million plays

June 4th, 2008

Bomboozle now playing at MindJolt.com

Mindjolt logo

It's great to have Bomboozle on such a renowned portal - we're looking forward to seeing how well it does there!

May 25th, 2008

Bomboozle goes live on Whirled.com

Whirled logo

Whirled is a social gaming site where users play games to earn virtual cash which can then be spent on customizing their own avatars and rooms. The version of Bomboozle produced for Whirled features a few new enchancements such as trophies and rankings which will challenge even the best Bomboozle players. Whirled is currently in its open beta phase - go take a look! Thanks to Zell, Annie and Shanti for all their help. :-)

May 12th, 2008

Bomboozle reaches 1 million plays

Thanks for playing everyone - keep the great scores coming in!

April 20th, 2008

Bomboozle achieves the Daily 3rd Place award at NewGrounds

NG trophy Daily 3rd Place at NewGrounds

April 18th, 2008

Bomboozle Done 'n' Dusted!

Bomboozle

Today sees the release of Bomboozle, our first game. Click the image above to have a go!